Games Studies - Project 1, 2, Final
01/09/2022 - 11/12/2022 / Week 1 - Week 14
Darren Liga / 0351480
Group: Troublemakers
Games Studies / Bachelor of Design (Hons) in Creative Media
Project 1, 2, Final
INSTRUCTIONS
WEEK 1
[National Day]
This week is Malaysia national day, and the class will begin on week 2
onwards.
Fig 1.1, national holiday announcement
WEEK 3
Ataka and I just joined the "troublemakers" group on week 3. We got to
know each other and started brainstorming about our project
1. During the tutorial, our group started talking. Sir. Charles
proposed using Far Cry 5's map customization features for FPG games,
which we did. Far Cry 5 will have a trap-filled terrain and
competitive gameplay utilizing the platform's weapons. Sir. After
talking to him, Charles thought our suggestions took a lot of work to
implement. First, the Far Cry 5 platform only enables custom maps in
the existing gameplay. Thus, we cannot break through in the current
gameplay if we use it for game development. Second, the far cry
platform provides limited capabilities, and its more sophisticated
procedures demand a lot of programming labor unless we are highly
competent. Otherwise, it will only be possible for us with scripting.
We changed the platform after analyzing our idea's practicality and
restarting everything. Dr. Charles recommends Steam's Tabletop
simulator, which has several capabilities for game creation. I had
several ideas starting from card games to boardgame based games. I
initially thought of developing the game "big 2" further. We chose
Ying Hui's Who's the fastest to Taylor's after another discussion
after school. Who's the fastest to Taylor's is a tabletop race to
acquire transportation and reach Taylor's. Ying Hui created game rules
and cards after brainstorming.
Fig 2.1: Complete Group
PDF 2.1: Initial Database
WEEK 4
Prototyping, 3D PRINT
This week we prototyped our games physically. We used paper and
pens to test the play card size and design. Since paper and hand
drawings are fragile and confusing, we designed the game card
digitally and printed it on a poker card. For our game's pawns, I
recommended creating the transportation from 3D models and
printing them using a 3D printer. Ataka and I developed the
transportation pawns and cards, while the others designed the
action card and map board. Qiao Hui, Chee Hong, and Xin Yu created
the game action card, and Ying Hui developed the cardboard after
being assigned the task. On September 27, we met to finish our
work after completing it at home.
1st Prototyping
2nd Prototyping, 3D Printing
IMG 4.2: 3d model
IMG 4.3: complete 3d model
IMG 4.4: Printed 3d models
Since Ataka and I are from BDCM and the rest were IT students, we
both were in charge of the whole design while they were the ones
coming up with the ideas.
Here are my initial card designs:
PDF 3.1: Transportation Cards (light)
PDF 3.2: Transportation Cards (dark)
All Card Design:
PDF 3.3: cards
Fig 4.5: card prototype 1 (but better)
WEEK 5
Prototyping, 3D PRINT
First, playtest this week. We test our game board in class.
Our first playtest revealed that some game cards had too many
cards and slowed the game. The traffic congestion and snipper
cards were too many, mismatching flying and land vehicles. To
balance game length and fairness, we reduced snipper and
traffic jam cards and adjusted the rules. After the first
adjustment, the game flowed better, and we could split the
winners and losers into two cycles.
Next, Sir. Charles gave us feedback on our games during
reasonable time.
Sir Charles:
Goal: Taylor's? Race for what?
Play again? (maybe...)
How will the tabletop simulator use it? Any animation or
effect for different vehicles? Such as hot air balloon and
helicopter flying effects
Besides particular talents, how can we recognize vehicles? For
instance, game cards must show the route for each
vehicle.
I was pleased with our game's initial play. It's easy to feel
bored and unmotivated during the game. I liked the game, but I
hope we can make it more entertaining.
Fig 5.1: playtest 1, group photo
WEEK 6
Our class will be independent this week onwards, but we must
make appointments with Sir. Charles to follow up on
assignments and get feedback.
WEEK 7
Our team updated the game:
PDF 4.1: updated game
WEEK 9
After integrating the administrator and shop capabilities, we did
our third playtest this week with other faculty students for
feedback. Sir also gives us feedback in person. We started designing
our final prototype this week as the gaming process went nicely.
Fig 8.1: playtest 3. group photo
WEEK 10-13
After the feedback, I started making the map
Fig 10.1: Map starting
I had problems regarding the background and decorations, such as
trees, as this was the first time I had created a map.
Dr. Charles then commented the same thing and asked me to try
inkarnate.com to design the map.
Fig 10.3: Feedback
After all the reviews and editing hours:
PDF 5.1: Finalized Map
WEEK 14
The production of a video, as well as the completion of the
Trouble Makers website
This week, we were on campus to film for the final prototype
video, and everyone was working on their own e-portfolios to
finish off our group website.
I have more experience with video editing, so I tasked myself with
the final video playtest.
Fig 14.1: compiled video footage from final playtest
Fig 14.2: finalized playtest video
Vid 1.1: Video Playtest
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