Design Principles: Exercise 3

14-09-21 (Week 4)
Darren Liga // 0351480 // Bachelor of Design (Honours) in Creative Media
Design Principles
Exercise 3: Harmony & Unity


LECTURE

Lecture 4: Harmony & Unity

Harmony
- Harmony involves the selection of elements that share a common trait.
- Harmony becomes monotony without variety.
- Harmony is the sense that all of the elements of your design fit together. They may fit the same theme, aesthetic style or mood.

In the painting below the harmonious, repeating rectangles are relieved by the contrasting round forms of the pots and flowers. The overall warm color harmony is given relief by the cool green shutters. Grouping the subordinate, contrasting organic shapes reinforces the focal point.
Fig 1.1: Harmony example (19/9/21)


Unity
- Unity refers to the repetition of particular elements throughout your design — whether they’re colors, shapes or materials — to pull the look together.
- Unity occurs when these elements are composed in such a way that they are balanced and give a sense of oneness, creating a theme.
- Although unity and harmony may sound similar, they each play distinct roles in the way we experience design.
Fig 1.2: Unity example (19/9/21)


Scale & Proportion
- Scale and proportion are both design elements that have to do with size.
- Scale is the size of one object in relation to the other objects in a design or artwork.
- Proportion refers to the size of the parts of an object in relationship to other parts of the same object.
- Throughout the centuries, designers have used scale and proportion to depict or distract from the ideal.
Fig 1.3: scale&proportion example (19/9/21)


Scale 
Scale refers to the size and dimension of figures and forms relative to a specific unit of measure.
Scale can be determined in:
- Actual Measurements
- Visual estimates based on comparison
Fig 1.4: scale example (19/9/21)


Architectural drawings and scale models are examples of the applied use of scale.
Scale is also used to specify or illustrate details based on the relative sizes of objects.
Substantial deviation from a normal scale relationship can create dramatic results and visual interest within the design or composition.

Proportion
- Proportion in art and design is the relationship of two or more elements in a composition and how they compare to one another with respect to size, color, quantity, degree, setting, etc.; i.e. ratio.
- Proportion is said to be harmonious when a correct relationship exists between the elements with respect to size or quantity.
- The effective use of proportion in design often results in harmony and unity.
Fig 1.5: proportion example (19/9/21)


Lecture 5: Symbol, Word & Image

Symbol
In the design world, a symbol is a combination of graphic elements that can be used to represent a brand's identity, communicating its story and influencing the way it is perceived by consumers.
- A sign, shape, or object that is used to represent something else 
- In design, symbols can provide or convey information, equivalent to one or more sentences of text, or even a whole story 
Fig 2.1: symbol example (19/9/21)

Pictorial Symbols
Also called a pictogram, pictograph, or simply picto, and in computer usage an icon, is a graphic symbol that conveys its meaning through its pictorial resemblance to a physical object.
Image-related and simplified pictures.
Fig 2.2: pictorial symbol example (19/9/21)

Abstract Symbols
An abstract mark is a specific type of pictorial logo. Instead of being a recognizable image.
Can look like the objects that they represent but have less details. Usually this can be used for creating logos.
Fig 2.3: abstract symbol example (19/9/21)

Arbitrary Symbols
A linguistic sign (a written or spoken word) that bears no obvious resemblance to the thing or concept signified. Arbitrary symbols have no resemblance at all to the objects or the ideas they represent.
The symbol is invented with the meaning constructed. Many are based on geometric shapes and colors.
Fig 2.4: Arbitrary symbol example (19/9/21)



Word & Image
 - Imagery is a vital part of design, be it print or digital. Users and viewers are able to relate to a concept or a brand if the right images are used in a work of design. It is therefore important to use suitable and relevant images when designing.
- Choosing the right words to pair with the imagery is of high importance as it would deepen the meaning of the design. Suitable typeface and strategic positioning of the type will result in visual hierarchy and balance in a work of design.
- Typography is the design and arrangement of text to convey a message or concept.
Fig 2.5: word&image example (19/9/21)



INSTRUCTIONS

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Exercise 3
Unity & Harmony

For harmony and unity, i chose this artwork to further demonstrate my understanding for this area in design. I like this artwork because its a cropped in version of the traditional painting by Michelangelo called "The Creation of Adam". I had a lot of brainstorming session for creating this artwork because i had a hard time planning on what to do with this exercise. I then wanted to go with the basic building blocks of arts which is dots and lines. I used this reference and decided to create a pointillism artwork.
Fig 3.1: Reference for artwork


Fig 3.2: Initial harmony & unity artwork


After Dr Charles's feedback, i remade the artwork in adobe illustrator from a picture i took for my initial contrast artwork.

Fig 3.3: raw image for artwork


From this image, i used the pen tool in illustrator to create a vector silhouette of the subject.

Fig 3.4: Pen tool tracing

I then created a new document to create my unity artwork from this silhouette.

Fig 3.5: Unity artwork in il 


Final Unity Artwork
Fig 3.6: Final Unity Artwork




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Word and Image

For this part of the exercise, from Dr Charles recommendation for ideas, i took a photo of my eyes which im going to edit in post. This is the raw image.
Fig 3.7: raw image for eye shot

I then cropped in to focus more on the eye and playing with the levels in photoshop to get a more contrast look from the dark shadows to the highlights. I wanted to add the text "real eyes realize real lies" to my artwork. To support the words, i contrasted the image to have separation of shadows and highlights while giving a harmony of using the same semantic field of eyes.
Fig 3.8: cropping in to focus on the eye

I then added text to the reflection on the eyeball with inverted "real eyes realize real lies" to give more harmony and also a text on the bottom of the image. I blended the bottom text with overlay then inverted the effect to give a better representation of the word and image. For the text on the reflection in the eyes, i inverted the text to create a realistic effect as if the words are in the actual picture. I then blurred the text slightly using gaussian blur to further enhance the realistic look while warp distorting the text and lowering the opacity.

Fig 3.9: text play

Final Word and Image artwork
Fig 3.10: final word and image artwork


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FEEDBACK

Dr Charles commented on my unity artwork saying its to similar to the reference, only making it pointillism. Dr Charles helped me with an idea for word and image of using our body to help create this artwork.


REFLECTION

I have the most difficulty creating this exercise as both unity and word and image is all around us, there are too many choices and ideas for me to choose which made me confuse. I initially created a very time consuming artwork in traditional pen and paper by creating a pointillism artwork of the birth of Adam. But then got rejected by Dr Charles as the artwork is too similar to the actual reference. The hardest part is to create an artwork that does not copy the reference too much which is challenging for me. Then, for unity, i used the photoshoot image i took for contrast and traced it for the unity exercise.  I had to delay my word and image as i came up with this idea during the submission deadline, after speaking with Dr Charles, i asked for a deadline extension as i don't have enough time to create this artwork. I don't really have trouble developing the artwork as I'm used to both photoshop and illustrator.

Reference
https://99designs.com/blog/design-history-movements/origins-of-graphic-symbols/

Comments

  1. incorporating repetitive elements in unity is clever! looks great! word and image can still be further explored. Close up of the eye and how the text plays a role may be something you might want to consider.

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