Game Development: Final Project
06/04/2023 - 14/07/2023 / Week 1 - Week 14
Darren Liga / 0351480
Game Development: Final Project
INSTRUCTIONS
For the final project, started by rewatching all the tutorials from recorded lectures. Then found external sources from the WhatsApp group sent by Sir Razif.
Game Design Document:
I used Adobe Illustrator for most of the sprites I used in-game.
Game design
I started by sketching out the level in unity itself with the tiles.
Fig 1.1: sketching out map
Fig 1.2: added elements
Fig 1.3: Added starting elements
Fig 1.4: Element collision
Added sound effects for the splash on collision.
Fig 1.5: Dead screen
Added an audio management script where audio could be played from anywhere in the game.
Added sound effects:
- water splash
- tree collision
- buggy driving
- hole in (putting)
- ambient sound (golf course)
- background music
- start up sound (golf swing impact)
- game complete sound
Fig 1.7: Cart (Ridigbody)
Added a golf cart on the second hole. Movable by the player because of the rigidbody2d. The player needs to push the buggy in order to jump from the top to get to the upper portion of the map.
Fig: 1.8: Moving Platform
Made a moving platform in a shape of a golf tee. I purposely made it hard to jump into as in real life, balls are hard to tee up if we're not used to playing in the golf course. Secondly, I think my game is too simple on the first level, I made the moving platform over the water near the end of the hole to add difficulty.
Fig 1.10: Driving Range
UI
I started polishing my UI when the game map and scripts were done.
Fig 2.1: Total Scenes
Fig 2.2: Load Scene
Fig 2.3: OB scene
Fig 2.4: Tree death scene
Fig 2.5: Water Hazard scene
Fig 2.6: Ending Scene
Link to Game: https://foresome.netlify.app/
or
Final Game (WebGL) Embedded:
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